﻿using System;
using UnityEngine;

// Token: 0x0200001F RID: 31
[Serializable]
public class Origin
{
	// Token: 0x04000160 RID: 352
	public string name;

	// Token: 0x04000161 RID: 353
	[TextArea]
	public string description;

	// Token: 0x04000162 RID: 354
	public string objPath;
}
